2/20/2023 0 Comments Heihachi tekken 4The homing performance of the 2nd hit is improved. To compensate for reducing the damage, we made the move easier to use as a punisher from the crouching position. We changed the attack startup from 14-15 frames to 13-14 frames. Therefore, we shortened the distance and made it easier to attack with f+3, etc. Since the distance to the opponent upon hit was far, it was difficult to continue the attack even in an advantageous situation. We made the distance to the opponent upon hit closer. We changed the frame advantage upon hit from +5 frames to +8 frames. The frame disadvantage upon hit is reduced by 3 frames.Īs it was difficult to perform an aerial combo after a spin attack, frame disadvantage was reduced. We changed the frame advantage when blocked from -9 frames to -6 frames. Since it was difficult to use because of low homing performance and slow attack start-up, adjustments were made to make it easier to use. We changed the attack startup from 17-18 frames to 16-17 frames. We extended the reach to make the move easier to use as a poking move. As such, distance to the opponent was made closer on hit. We made the distance to the opponent closer on hit.ĭ/f+1,2 is guaranteed when the move hit a crouching opponent, but the distance was far and it often missed the opponent. We reduced the frame disadvantage when blocked to enable him to beat an opponent's move with an attack with 10 frames start-up even when blocked. We changed the frame advantage when blocked from -3 frames to -2 frames. As such, the attack range was expanded upward, and pushback weakened to make the attack easier to hit the opponent. He unnaturally missed the opponent against some specific attacks in jump status.
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